2007 Barbarossa to Berlin PBEM Tournament Rules
How to Sign-up
To sign-up for the tournament, send an email to btb@wargamereplays.com. To participate in the tournament you must have a valid email address. Please use the address that you wish to receive tournament information by email and please include your ACTS identity.
Game Rules
The GMT 2006 Edition Living Rules are considered to the official version of the rules. The Campaign game scenario is being used. Players can agree to play a different scenario but, in case of disagreement, the campaign scenario must be played.
Special Turn 1 Mulligan for Allies: Per a 7/6/2005 clarification from the BTB developer, the Allied card 'redraw' takes place during the Draw Strategy Cards phase. (Not during the initial draw at the beginning of the game!)
Bids: You and your opponent will be ‘bidding’ for sides. If both players have AREA ratings, the player with the lower rating will bid first, otherwise players should roll to determine who bids first randomly. For example, one player should request an ACTS die roll and specify that on a 1-3 = Player A bids first, 4-6 = Player B bids first. AREA Ratings are posted here.
Bidding Examples: Bidding +2 would mean that a player would need 22VP for an AXIS AV and would only get 18 VP from the Totaller Krieg card play. Bidding -1 would mean that a player would need 19 VP for an AXIS AV and would get 21 VP upon the play of Totaller Krieg.
Each subsequent bid must have an absolute value GREATER than the previous bid. Declining to bid is equivalent to accepting your opponent's bid at which point your opponent gets the AXIS at the declared bid. Note: If you want to play the ALLIES, bid low for the AXIS! Hint: Experience has shown that a balanced game, between equally experienced players, will exist with a bid between 0 and +2, inclusive.
Time Commitment
Expect to average about one card play per day. Exact speed of play is at the discretion of the participants. It is recommended that players establish some initial guidelines as to when to follow-up with their opponents regarding 'non-response' or to communicate anticipated lengthy delays.
Participation
BPA membership is not required for this tournament. All players are encouraged to participate. Players must have internet access, and a valid email address. Changes in email address should be forwarded to the GM. Players must own a copy of the game (either edition).
AREA: Games will be reported and participants will receive AREA ratings based on their successes.
Gamemaster
Tom Gregorio will be the GM; Jay Meyers and John Koontz will be the Assistant GMs. All three will participate in the tournament. (Contact the GMs)
Format and Schedule
This will be a single-elimination tournament. Each round will be approximately three months in duration with an intention to finish the tournament within ~18 months. The first round will be slightly extended to give participants time to become familiar with the format and pacing while the final rounds will be shorter as it is expected that the now-experienced players will be able to play a bit faster.
| Current Schedule | |
| Round 1 | April 1 to July 15, 2007 |
| Round 2 | July 20 to October 30, 2007 |
| Round 3 | November 1, 2007 to January 30, 2008 |
| Round 4 | February 1 to April 30, 2008 |
| Round 5 | May 1 to July 30, 2008 |
| Round 6 | August 1 to October 30, 2008 |
Note: If all matches for a round are completed, the GM has the right to "advance" the schedule. Late entrants will be accepted into the first round but their matches must still be completed by the scheduled completion date.
Advancing
The winner of each match will advance into the next round. There are no ties.
Pairings, Eliminators and Byes
Pairings will be made at random each round. Byes will be avoided if possible. If there is an odd number of players in a given round, an "eliminator" will be solicited to play. Eliminators will come from eliminated participants or will be recruited by the GMs. The eliminator cannot advance even if he wins. If a bye is required, it will be randomly assigned each round; under no circumstances will a player be offered two byes in this tournament.
First Round Exceptions: The pairings for the first round have to important exceptions.
For Round 1 only, players will be divided into two "pools": AREA rated players and Non-AREA rated players. Pairings will be made at random within each pool.
The purpose of this exception is to encourage new players to participate in the event and for the first round games to be more evenly matched. In the event there is an odd number of participants in each pool, one player from each pool will be selected and paired in the first round. In all subsequent rounds, pairings will be made at random without reference to AREA ratings.
The second exception is during Round 1, players can be ‘re-matched’ if they paired against someone they regularly play IF both players agree. In subsequent rounds, rematching will not be allowed.
Incomplete Games
If a game is not completed, and the players cannot decide among themselves who won, the player who consumed the least amount of time is the winner. There will be no adjudications. E-mails as well as the ACTS journal will be used by the GM and his assistants to determine which player used the most time.
Rules Disputes
Rules questions/disputes should be addressed to the GM. Neither the GM nor his Assistants will rule on a game in which they are involved. Players should be as descriptive as possible, including supporting evidence or diagrams of the situation in question as the answer will be based on the information provided. Questions may also be posted to CSW but the GM rulings are authoritative and final.
Method of Play
Cards: It is required that players use the Automated Card Tracking Site to play their games. Matches conducted FTF, PBM or using a different PBEM method are not considered valid matches unless there is an accompanying ACTS journal.
The ACTS site provides recordkeeping of moves, provides a die roller, and serves as a secure card dealer. There is no fee for use of the ACTS web site. It should be noted that all game journals are considered public and may only be deleted by the players when requested to do so by the GM.
Dice:Players may choose to use a subset of the requested dice as long as it is clearly identified, in advance, which rolls are to be used. For example, the Axis player can call for 8 dice for three battles and declare that only dice rolls 4-6 are to be used. The defending player rolls all dice; rolling the dice indicates that the attacking player's move was reviewed and validated. If too many dice are rolled, trailing dice are discarded. If too few dice are rolled, the player rolling the first set of dice should request additional results.
It should be noted that no specification of, or requirements for, PBEM aides (ADC2, CB, etc.) is being made. Players may also choose an alternate method for rolling dice but all results must then be posted into the ACTS journal.
Reporting
Both players should report the completion of the game to the GM.
Relevant information to be submitted includes: sides played, bid, final VP score, turn of game end, and method of victory.
Prizes
The tournament winner will receive his choice of:
- A copy of a 2nd Edition WWII: Barbarossa to Berlin (2006) Game,
- Extra Axis and Allied card decks, or
- A deluxe BtB map
The second place finisher will have second choice from the prize list.
Frequently Asked Questions
Questions? Check out the FAQs or contact us.