Empire of the Sun Example of Play: Turn 2, 1942 Campaign Game
Japan Offensive #3
Ants(2)
Activate CF HQ for an OC Offensive = 2(logistic) + 3(HQ) = 5 activations
Movement
- Kor(Seoul) to Batavia by Strategic Movement
- 21st AF(Tainan) to Phnom Phem. Declare Battle A vs. 2108
- 22nd AF(Saigon) to Phnom Phem. Join Battle A
- 38th(2109) to 2108. Join Battle A
- 3SN(Guam) to Truk
The border of Burma is attacked with a 2OC (as opposed to a 3OC) to prevent the 12-12 India corps from being able to reinforce (because it needs 3 movement points to do so). Two elite air units are committed to the battle so that if the Allies react, Japan can hopefully inflict high losses. Because the 21st moved from Tainan, the MA and SW HQs are currently in supply. But since none of the units they could activate can join the battle, they are not able to use their brief resumption of a supply line.
Reaction
- Reaction Card Play: Orde Windgate: JP 38th is placed back in 2109. Place the Allied 77 Special Forces Brigade on the turn track for turn 3.
- Intelligence Die Roll = 4 - 2zoi < 4 Intelligence Value, Intercept
- Activate SEAC HQ for 2(logistic) + 1(HQ) = 3 activations
- AVG(Rangoon) joins Battle A
- FE AF(Dacca) to Mandalay. Joins Battle A
- Third activation not used
Burma Offensive.
The CA Exter could join the battle as well but would not increase the chances of inflicting a loss on Japan and would make the maximum losses on the Allies 4 steps (currently it is 3).
Combat
- Japan attacks with 36 factors, dr = 9, 36 hits, critical hit. Eliminate FE AF, flip AVG
- Allies defend with 13 factors, dr = 6, 13 hits. Flip 22nd AF.
A costly battle for both sides.
Post Battle Movement
- US: AVG to Mandalay
- JP: 21st AF to Davao, [22nd AF] to Tainan
Supply is once again cut to the SW and MA HQs.
USA Offensive #3
Pass #2
Japan Offensive #4
Indian Worker’s Strike(3)
Activate CF HQ for an OC Offensive = 2(logistic) + 3(HQ) = 5 activations
Movement
- 2SN, CA Nachi(Miri) to Tarakan. Declare Battle A.
- [35th](Shanghai) to Tarakan. Join Battle A. 4/7 ASP used
- 3SN, APD Kamikaze(Truk) to Lae
- 1st AD(Tokyo) to Guam
Invasion of Tarakan
Reaction
- Intelligence Die Roll = 4 = 4 Intelligence Value, Intercept.
- No Allied HQs are in range of the battle and in supply so no reaction movement.
Combat
- No Air/Naval combat
- In the Ground combat, Japan has 13 factors, so the minimum result is 7 hits which eliminates the Dutch Regt.
- The Dutch Rgt. does not have enough firepower to inflict a hit, even against the 4-6 Brigade.
Post Battle Movement
- 1st AD(Guam) to Lae
Japanese Resources to 6
The Japanese CAs stay with their respective 4-6 SNF forces for follow-up invasions.
US Offensive #4
Halsey Carrier Raids(2)
Activate CPAC HQ for an OC Offensive = 2(logistic) + 3(HQ) = 5 activations
Movement
- CV Enterprise, CV Lexington (Pearl Harbor) Strategic Move to Funafiti
- 7th AF LRB (Pearl Harbor) to Midway
- 7th AF (Midway) to Pearl Harbor
- W Brigade(Wake) to Tarawa. 1/1 ASP used
It is important that you leave a CV or non-LRB air unit in Pearl Harbor at all times. If you don’t, Japan can send a carrier to raid Pearl and put CPAC out of supply during the raid which will take away your ability to react with CPAC. The movement of the Wake Brigade to Tarawa is more about giving Japan an additional battle hex than anything else. Sending this brigade on a deep raid to say Marcus or Iwo Jima is fun but not very useful. At Tarawa, the US can react so taking it will be more difficult now for Japan.
No battles declared so Reaction and Combat are skipped. No Post Battle Movement for the US (though the air units are technically eligible for PBM since they did not strategically move).
Japan Offensive #5
China Operation-Doolittle Reprisal(2)
Activate CF HQ for an EC Offensive = 2(logistic) + 3(HQ) = 5 activations
Movement
- 2SN, CA Nachi(Tarakan) to Soerabaja. Declare Battle A
- [35th](Tarakan) to Teloekbetoeng 5/7 ASP used
- CV Shokaku, CV Akagi (Tokyo) to Truk
Invasion of Soerabaja
Reaction
- Intelligence Die Roll = 6 > 4 Intelligence Value, Surprise
Combat
- Japan attacks Soerabaja with 10 factors, dr = 4 + 3 = 7 => 10 hits, elim DD US Asia
- Japan wins air/naval combat, invasion succeeds
Post Battle Movement
- None
Japanese Resources to 7
US Offensive #5
Tornado Taskforce(2)
Activate CPAC HQ for an OC Offensive = 2(logistic) + 3(HQ) = 5 activations
Movement
- CV Enterprise, CV Lexington (Funafiti) to Mili. Declare Battle A in Kwajalein
- 7th AF LRB (Midway) to Wake. Join Battle A
The US was careful to not attack a hex within 13 hexes of the Japanese carriers in Tokyo. This prevents Japan from getting a free move to redeploy the main carrier fleet south
Reaction
- Intelligence Die roll = 8 - 2zoi > 2 Intelligence Value, Surprise achieved
Raid on the Marshall Islands
Combat
- US attacks with 28 factors, dr = 1 + 3 = 4, 14 hits. Flip 24th AF
- Japan defends with 9 factors (24th AF is reduced by the surprise attack), dr = 4, 5 hits, no effect
Disappointing result for the US but it could have been disasterous if Japan had intercepted with a large carrier task force.
Post Battle Movement
- CVs back to Funafiti
- 7th LRB back to Midway
This was a risky move for the US. Japan could have reacted with the BB Nagato, CV Akagi, 21st AF and CA Aoba for a total strength of 74. Even with Heroic Repairs, the US would be at risk of losing a PW for not having any carriers.