GCACW Tactics: Battlefield Basics

There are always two parts to any wargame system's combat resolution procedure: the mechanics (how to do it in terms of the game) and the tactics (how to apply the mechanics in a game). This tutorial focuses on the mechanics in the GCACW system and is written for experienced gamers who are new to the series.

The Basics

Combat resolution in GCACW is a simple procedure: Both players roll a die, apply modifiers to their roll and take the modified attacker roll minus the modified defender roll to determine the result. This difference is cross referenced with each side's strength to determine losses and the combat outcome. At first there are a lot of combat modifiers which require looking up values on charts (ratio, artillery, type of attack) but in practice, these modifiers can be easily memorized. Here is a summary of the combat modifiers:

Attacker Modifiers

Defender Modifiers

In practice, most gamers compute a net modifier that applies to die roll difference instead of modifying each roll separately. There are other modifiers such as Union Panic (SJW) and Hooker Loses Confidence (SLB) that are game specific and not covered here.

Time for some examples in the next few pages so you can see combat in action.