GCACW Beginner’s Tutorial: Lesson 3 Replay, Race For Spotsylvania

Set-up Scenario 3 from Grant Takes Command. If you don't own GTC, Scenario 3 (Sedgwick to the Rescue) from Stonewall's Last Battle is a good alternative though it doesn't involve entrenchment. It is a good 2 turn scenario with lots of units.

1. Random Events Phase

None as per scenario special rules.

2. Leader Transfer Phase

Both sides pass.

3. Action Cycle

Warren actives his entire corps (march dr=5 +1[Union] = 6).

Anderson activates his entire corps (march dr=1 +2[Confederate] = 3, ugh!).

The Rebels would rather bring up Ewell to attack in force but can't wait for Cutler to entrench and Warren to solidify his position around Spotsylvania. Anderson activates his entire corps (march dr=5 +2 = 7).

Anderson assaults Cutler with Kersaw(F4; 3419), assault dr=4 success: -1[ratio(8:10)] +0[arty(4:2)] +2[tac] +1[type] +2[flank(Stuart covers 3619 and 3620)] = +4/+4 1DR/fa. Cutler to 9MV/DR/F4, routs to 3223 via Snell's Bridge and taking control of Crutchfield. Kershaw advances into Spotsylvania CH. VP to +6.

What a difference an initiative makes for the Union! Had Cutler been able to entrench to an abatis, Stuart would have been unable to provide a flank modifier (15:3 CV) and an artillery modifier might have come into play.

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Initiative 4: Anderson recaptures Spotsylvania CH.

Sedgwick actives his entire corps (march dr=3 +1 = 4). Sedgwick transfers to Neil.

Ewell actives his entire corps (march dr=4 +2 = 6).

Ewell actives his entire corps (march dr=1 +2 = 3).

Warren actives Griffin, Robinson and Crawford (march dr=4 +1 = 5).

Sedgwick actives his entire corps (march dr=6 +1 = 7). Sedgwick transfers to Wright.

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Initiative 9: The see-saw battle for Spotsylvania CH continues as Sedgwick routs Kershaw.

Warren activates Robinson and Crawford. Crawford digs and Robinson marches (dr=1 +1 = 2). Warren transfers to Crawford. Robinson (F4; 3418, extended march dr=4 +1[Union] +1[F4] = 6 = 1 (lose 1 manpower), to 8MV/D/F4) to 3520. Crawford (F4; 3319) entrenches to abatis with Warren attached. One way you can use entrenchment is to transfer leaders without having to roll for extended march.

Things look pretty hopeless for the Rebs at this point. Warren is in range of Griffin and Ewell doesn't have enough fatigues to get around Griffin in order to get to Spotsylvania CH. We'll call this one a Substantive Union Victory. Due to the initiative rolls, entrenchment did not come into play during this play out of the scenario but I hope you got a feel for the added dimension it brings. The loss of fatigues for the increase is defense is nicely balanced. I've found that if Griffin moves south as he did in this game before Anderson can get to Block House Bridge, then it is tough for the Rebs to win it.

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The final positions with the Union firmly a hold of the cross roads at Spotsylvania CH.

That concludes the tutorial. I hope you found it helpful and if caught any rule errors or typos or if there was something that didn't make sense, please let me know. I want to make this tutorial as accessible as possible for new players.