GCACW Beginner’s Tutorial
Lesson 3 Replay, Seven Pines
Set-up Scenario 4 from On to Richmond. If you don't own Otr class="evenr", Scenario 2 (The Great Flank March) from Stonewall's last battle is a good alternative. Note that there are several special rules for this scenario. The important special rules are the Confederate movement restrictions and the Union pontoon bridges which can collapse. This collapse is scenario specific--normally once you build a pontoon it can only be eliminated by an enemy unit.
1. Random Events Phase:
Rain as per scenario special rules.
2. Leader Transfer Phase:
Both sides pass.
3. Action Cycle
DH Hill activates his demi-division (march dr=2 +1[Confederate Leader in Otr class="evenr"] = 3). DH Hill transfers to Rodes.
- Rodes (F1; 1229) to 1329 with DH Hill
- Garland (F1; 1128) to 1129 (can't move any further due to the rain).
Keyes activates Casey (march dr=3). Casey (F1; 1227) to 1327.
Heintzelman activates Kearny and Jameson (march dr=3).
- Kearny (F1; 1627) to 1528 with Heintzelman.
- Jameson (F1; 1928) to 1728, moving along the pike in order to move 2 hexes for 3 MPs in the rain.
Longstreet activates RH Anderson, Pickett and Art Res-1 (march dr=4 +1[Confederate] = 5).
- RH Anderson (F1; 1026) to 1227 with Longstreet and Johnston.
- Art Res-1 (F1; 0827) to 1026.
- Pickett (F1; 0827) to 1026.
Longstreet assaults Couch with RH Anderson (F2; 1227). Assault dr=4; 6[Longstreet's command] - 4[dr] = 2 so up to two divisions can attack but only RH Anderson was ordered. Assault on Couch: +0[ratio(13:12)] +0art[(2-4;dr=odd)] +1[tac] +1[type] +1[flank] -1[rain] = +2/-2 f/2D. Couch to F1; RH Anderson to 11MV/Disorg/F4. VP to -2.
Longstreet activates Pickett and Art Res-1 (march dr=1+1=2).
- Art Res-1 (F2;1026) to 1127.
- Pickett (F2;1026) to 1127.
Heintzelman activates Kearny (march dr=1, 2 MP minimum). Note that Heintzelman can only activate one unit in his corps due to the special Union activation rules (see 5.2). Kearny (F2; 1528) to 1428 with Heintzelman.
Hooker(F1; 1930) marches (dr=1) to 1829, making the minimum 1-hex movement (it costs 2 movement points to move along a road in the rain).
DH Hill activates Garland (march dr=1 +1 = 2). Garland (F2;1129) to 1229.
Huger (F1; 0828) marches (dr=5) to 1129 along the pike.
Huger (F2;1129) marches (dr=2) to 1228 (min 1-hex move).
DH Hill activates Garland and Rodes (march dr=6 +1 = 7). DH Hill transfers to Garland.
- Garland (F3; 1229, extended dr=5 ne) to 1529 with DH Hill.
DH Hill activates Rodes (march dr=4 +1 = 5). Rodes (F3; 1629, extended dr=4 ne) to 1628. Garland does not project a ZoC into 1528 due to the swollen creeks during the rain. Thus, to get a flank modifier, Rodes has to stick his neck out.
DH Hill assaults Kearny with Garland (F4; 1529). Assault dr=2, success: +0[ratio(17:12)] +0[art(1:3;dr=odd)] +1[tac] +1[type] +1[flank] -1rain = +2/+1 1D/1D. Kearney to 11MV/Disorg/F4; Garland to 16MV/Disorg/F4. The long Confederate initiative streak goes for naught as the Union wins the combat die roll again.
Hooker (F2; 1829) marches (dr=5) to 1729 and launches a normal attack against Rodes: drm = +1[ratio(16:6)] +0[tac] +0[art] +3[flank] -1[rain] = +3/+5 2DR/Ea; Rodes to 4MV/Disorg/Dmorize-1/F4, retreat path 1627-1527-1426 (overrides priority-1 to avoid elimination in 1526 due to the rain)-1325-1226-1225; Hooker advances to 1628. VP to -4. Trying to set-up flank attacks can backfire if you have to leave the flankers with their flank "hanging in the air" as happened here.
Smith activates Whitting and Hood (march dr=4 +1 = 5).
- Whitting (F1; 0624) to 0727 with Smith.
- Hood (F1; 0624) to 0626.
Smith activates Whitting and Hood (march dr=4 +1 = 5).
- Hood (F2; 0626) to 0827.
Sumner activates Sedgwick and Richardson (march dr=6).
- >Sedgwick (F1; 1625), attempts to cross the Grapevine Bridge (dr=1, bridge holds), to 1527 with Sumner. (See the speical scenario rules for the Grapevine and Lower Bridge--normally die rolls are not required to cross pontoon bridges.
- Richardson (F1; 1726) attempts to cross Sumner's Lower Bridge (dr=2, bridge holds), to 1528.
Smith activates Whitting and Hood (march dr=5 +1 = 6).
- Whitting (F3; 0927, extended dr=3 ne) to 1226 with Smith.
- Hood (F3;0827, extended dr = 4 ne) to 1126.
Longstreet activates Pickett and Art Res-1 (march dr=2 +1 = 3).
- Pickett (F3;1127, extended dr=5 ne) to 1227.
- Art Res-1 (F3;1127, extended dr=6 D) to 1227.
Huger(F3;1228) marches (dr=4, extended dr=4 ne) to 1329.
The Confederates pass. Sumner activates Sedgwick and Richardson (march dr=2).
- Sedgwick (F2; 1527) to 1426 with Sumner.
- Richardson (F2; 1528) to 1428.
The Confederates pass. Heintzelman activates Jameson (march dr=5). Jameson (F2; 1728) to 1629.
Both sides Pass and the Action Cycle Ends.
4. Recovery Phase
Units now recover fatigue, disorganization or exhaustion. Units at F3 or F4, become exhausted. Recovery is summarized below.
| Confederate | |||
| Unit | Hex | Pre- Recovery |
Post- Recovery |
| Johnston | 1227 | - | - |
| Longstreet | 1227 | - | - |
| RH Anderson | 1227 | 11/D/F4 | 11/De/F1 |
| Pickett | 1227 | 16/F3 | 16/e/F0 |
| Art Res-1 | 1227 | 2/D/F3 | 2/De/F0 |
| Huger | 1329 | 18/F3 | 18/e/F0 |
| Smith | 1226 | - | - |
| Hood | 1126 | 8/F3 | 8/e/F0 |
| Whitting | 1226 | 13/F3 | 13/e/F0 |
| DH Hill | 1529 | - | - |
| Garland | 1529 | 16/D/F4 | 16/De/F1 |
| Rodes | 1225 | 4/DR/F4 | 4/DeR/F1 |
| Union | |||
| Unit | Hex | Pre- Recovery |
Post- Recovery |
| Casey | 1327 | 13/F1 | 13/F0 |
| Keyes | 1328 | - | - |
| Couch | 1328 | 12/F2 | 12/F0 |
| Sumner | 1426 | - | - |
| Sedgwick | 1426 | 17/F2 | 17/F0 |
| Richardson | 1428 | 16/F2 | 16/F0 |
| Heinzleman | 1428 | - | - |
| Kearny | 1428 | 11/D/F4 | 11/De/F1 |
| Jameson | 1629 | 5/F2 | 5/F0 |
| Hooker | 1628 | 16/F2 | 16/F0 |
5. Turn Indication Phase
On to turn 2, June 1, 1862. Walker release dr = 5, not released.
I'll leave the second turn of the scenario for you to play out. There are several interesting potential attacks and leader transfer at the start of the turn can set them up. The Rebs have an uphill battle but are still in it.