GCACW Beginner’s Tutorial
Lesson 2 Replay, South Mountain

Set-up Scenario 1 from Here Come the Rebels. If you don't own HCR, Scenario 1 (Salem Church) from Stonewall's Last Battle is a good alternative.

Random Events Phase

There are no random events in this scenario.

Leader Transfer Phase

The Union does not make any transfers. The Confederates transfer Longstreet from Hagerstown to Boonsboro (2930) which is exactly 10 hexes away.

Longstreet's ride
Leader TransferLongstreet rides to the front to Boonsboro at the start of the turn.

Action Cycle

Reno activates his entire corps (march dr=3 +1[Union Leader] = 4 movement points). Reno transfers to Wilcox.

Reno actives his entire corps (march dr=4 +1 = 5).

south mt 2
Initiative 2: Rodman routs Colquitt.

Longstreet activates Rodes and DH Hill (march dr=3 +2 = 5).

DR Jones (F1; 2502) marches (dr=5 +1 = 6) to 2707.

Reno actives Cox (march dr=4 +1 = 5). Cox (F3; 3312; extended march dr=1 +1[Union] = 2 ne) to 3311 (must stop in DH Hill's ZoC).

Reno actives Cox, Sturgis, Rodman (march dr=3+1=4). Reno transfers to Sturgis.

S Mt 3
Initiative 6: DH Hill holds his ground at the Mountain House.

Hooker activates his corps (march dr=6 +1 = 7).

U2C3

Hood (F1; 2501) marches (dr=3 +1 = 4) to 2704.

Hooker activates his corps (march dr=2 +1 = 3).

DR Jones (F2;2707) marches (dr=4+1=5) to 3009.

Hooker activates his corps (march dr=2 +1 = 3).

Hood marches (F2; 2704) marches (dr=3 +1 = 4) to 2807.

Hooker activates Hatch (dr=5 +1 = 6). Hooker transfers to Hatch. Hatch (F4; 3110) marches (extended march dr=5 +1[Union] +1[F4] = 7, 2; Hatch to 8MV, disorg) to 3111.

S Mt 4
Initiative 13: Hooker reinforces Zittlestown.

Evans (F1; 2401) marches (dr=1 +1 = 2) to 2602.

Evans (F2; 2602) marches (dr=6 +1 = 7) to 2807.

Evans (F3;2807, extended march dr=3 ne) marches (dr=6 +1 = 7) to 3010.

U2C2

Hood (F3; 2807) marches (dr=6 +1 = 7, extended=5 ne) to 3010.

8IL (F1; 3414) marches (2dr=7) to 3311, cutting off DH Hill's path of retreat.

The Confederates pass. Longstreet would like to attack Hooker to bring Ricketts to F4 but he can't without taking a loss which would give the Union a marginal win. It all comes down to DH Hill's last stand.

Hooker assaults DH Hill (3211) with Ricketts (F4; 3111). Assault dr=1, Ricketts charges ahead: +0[ratio(5:4)] +0[tac] +1[type] +2[flank(4 covered, 2 back out)] -1[mountain] = +2/+5 2DR/Ea. Rodes eliminated by the combat result. DH Hill retreats to 3117 via 3212 losing 3MV as he retreats through Reno(Sturgis). DH Hill to 1MV/disorg/dmorize-1/F4. Ricketts advances but Hooker remains with Hatch. VP to +9.

S Mt 5
Initiative 19: Hooker routs DH Hill and captures Turner's Gap.

The Confederates concede a Decisive Union Victory. It is possible that Longstreet can attack Hooker in Zittlestown (getting +0 attack). If successful, the victory level can be reduced but a Rebel victory is not on the horizon. Probably the key moment in the game was Meade's attack on DR Jones. This low odds attack neutralized Longstreet's best unit for the rest of the game. The drawback of transferring Longstreet to the front at the start of the turn was really seen in this game as it took a long time for the Rebels near Haggerstown to reach the front and Longstreet was not really needed to stop Reno.