Great Campaigns of the American Civil War
2013 PBEM Tournament Rules
How to Sign-up
To sign-up for the tournament, send an email to Rob Doane at email@example.com. To participate in the tournament you must have a valid email address. Please use the address that you wish to receive tournament information by email and please include your ACTS identity.
Qualifications for tournament entry:
- Must be a member of the BPA, Associate level or higher.
- Must have an email account.
- Must have an ACTS account.
- Must own a copy of Stonewall Jackson’s Way II.
- All games will be played using v1.2 of the Standard Basic Game Rules that come with Stonewall Jackson’s Way II.
- A PBEM aid (VASSAL) is encouraged, but not required. If the players cannot agree on a PBEM aid, then no aid will be the default (moves will be swaped via text posting on the ACTS log). Live play over VASSAL is acceptable (and encouraged!), as long as players can find a mutually agreeable time.
Rob Doane is the GM. Justin Rice, Ed Beach, and Chris Withers will be the Assistant GMs.
The tournament consists of four preliminary rounds followed by three rounds of single elimination. All players may play in all preliminary round games regardless of records. The top 8 players will advance to the single elimination portion of the event. It is likely that an elimination round will be required to determine the top 8 players and the elimination round will take place after the preliminary rounds, prior to the single elimination rounds.
- Round 1:11/1/13 – 2/15/14: Johnson vs. Patterson (AGA)
- Round 2:2/22/14 – 5/22/14: McDowell’s Opportunity (AGA)
- Round 3:6/11/14 – 9/1/14: Cedar Mountain (SJW)
- Round 4:9/8/14 – 12/8/14: Lee vs. Pope (SJW)
- Elimination Round:12/15/14 – 1/31/15: An End to Innocence (AGA)
- Quarterfinals:2/8/15 – 5/8/15: Retreat to Washington (AGA)
- Semifinals:5/15/15 – 8/15/15: Bag the Whole Crowd (SJW)
- Finals:8/22/15 – 11/22/15: From the Rappahannock to Bull Run (SJW)
In Round 1, players without AREA ratings will be randomly paired with another player without an AREA rating. Players with AREA ratings will be randomly paired with another player with an AREA rating. In subsequent rounds, pairings will be made randomly between players with identical (or nearly identical) won/loss records so far in the tournament. No player will play the same opponent more than once until the quarterfinals. This could force some pairings to be outside their won/loss record.
The following criteria (in this order) will be used to determine who advances to the playoff rounds:
- 1. Won/loss record
- 2. Number of rounds played
- 3. Head-to-head competition
- 4. Strength of opposition (by AREA rating)
- 5. Winners of Round 4
- 6. Die roll or a coin flip
All undefeated and one-loss players will be seeded by the above criteria, with undefeated players receiving a bye to the quarterfinals. All one-loss players will play the elimination round, with winners advancing into the quarterfinals. The eight-player elimination round will be seeded based on the above criteria. Matchups will be as follows:
- Game 1: No. 1 seed vs. No. 8 seed
- Game 2: No. 4 seed vs. No. 5 seed
- Game 3: No. 3 seed vs. No. 6 seed
- Game 4: No. 2 seed vs. No. 7 seed
- Winner of Game 1 vs. Winner of Game 2
- Winner of Game 3 vs. Winner of Game 4
- Finals: Semifinal winners
The GCACW Standard Basic Game rules version 1.2 will be used for all games.
To resolve rules questions or disputes, players should feel free to email the GM or post their questions in the GCACW folders on Consimworld or Boardgamegeek. GM Rob Doane will rule on disputes except for games in which he is participating, in which case Justin Rice will make the ruling. Should The AGM and GM both be involved in the dispute, Ed Beach will make the final ruling.
All die rolls will be conducted using the ACTS internet die roller. At the start of each round, the GM will create ACTS logs for each game. Unless otherwise specified, initiative and combat dice rolls will be Union first, Confederate second. If excess dice are accidentally rolled, discard the extra rolls and keep only as many as you need starting with the first results. If too few dice are rolled, simply roll additional dice (keeping the ones already rolled). The only allowable exception to using ACTS is if both players agree to play "live" via VASSAL.
At the start of each round, players will be notified of the deadline for finishing their games. This deadline will be strictly enforced. Any games that do not conclude on time will be adjudicated. Assistant GM (non-playing) Chris Withers will examine the game state and declare a victor. The only exception is if one player is guilty of exceptionally slow play (as shown in the ACTS log time stamp), in which case that game will not be adjudicated and the GM will automatically declare his/her opponent the winner. We all understand that real life intervenes from time to time, so please let your opponent and the GM know as soon as possible if circumstances arise that interfere with your ability to play in a timely fashion. The GM will evaluate each situation on a case-by-case basis and may show more leniency to players affected by circumstances beyond their control. Likewise, if you feel your opponent is playing too slowly without good cause, please inform the GM as soon as possible so that the issue can be addressed and/or taken into account if adjudication is needed. Finally, please note that any player who fails to complete his/her game after entering the round and does not provide an explanation to the GM will not be allowed to play in future rounds.
Before your game begins, email GM Rob Doane with your choice of sides and how many VPs, if any, you would be willing to give your opponent in order to play the side of your choice.
- If both players want to play opposing sides then there is no bid and play proceeds normally.
- If both players want to play the same side, the player with the highest bid receives that side in return for giving his/her opponent bonus VPs equal to the bid.
- If both players want to play the same side and have the same bids, sides will be determined randomly by the GM. The winning player gets the side of his/her choice and the losing player gets bonus VPs equal to the bid.
- If a player is opposed by the GM then each player should email Justin Rice with their bids.
Missing a Round
It is not necessary for players to play in all four preliminary rounds, but your chances of advancing to the final will be greatly enhanced if you do. You may continue to play in the tournament even if you miss a round unless you drop out in mid-round (see above). Not playing in a round will be scored as a loss for purposes of determining which 8 players advance to the playoffs. Makeup games will not be permitted, so if your goal is to win the tournament, make sure to play in all preliminary rounds!
Any errors identified by an opposing player are resolved by backing up to the point of the error and playing from there (i.e., ignoring any die rolls or moves that occurred after the error). If, however, the opposing player has made a subsequent move or game die roll prior to the identification of the error, play is not revised and the error stands. Example: player A moves, then player B moves. Once player B starts moving it's too late to redo any of player A's moves in the event player B later recognizes an earlier error. Exception: If there is an error calculating combat modifiers, you do not reroll the combat. Rather, play back tracks to the combat with the error and using the original die rolls for this combat, recalculate the result using the correct modifiers. Play continues forward from that point (i.e., subsequent initiatives and combat die rolls are ignored).
The winner of the tournament will receive a BPA Plaque ("Wood"). Other placing players will receive "Laurels". See the BPA for more details.